Wednesday, March 14, 2007

 

Beating the AI

I'm not a big fan of Bosses in RPG console games. When you get to the end of the level and meet the Boss, you might not want to go through the fight-die-reload-fight loop until you work out how to beat them. You may, like me, get more enjoyment out of the rest of the game and find the bosses a bit of a chore.
Take "Baldur's Gate - Dark Alliance 1", for example - we are bleeding edge in our household. The king of the lizard men is a lumbering thug with a massive club that smears your character in a few blows. You, on the other hand, appear to be armed with a fly-swatter.
So, face-to-face combat (or, more accurately, running away with the occasional swipe) is going to be drawn out and painful. Sometimes it can save a lot of time if you use the game limitations against it.
Here is the master plan that I drew up:

1 painstakingly steer all the barrels of explosives across the corridor
2 save game
3 meet lizard king
4 run away and leap the row of barrels
5 fill lizard king full of arrows as he prowls back and forth on the other side of the barrels (to the game's AI, the barrels cannot be moved)
6 ignite the barrels for the coup de grace
7 do happy-happy dance


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